![]() ![]() ![]() The one thing that I failed to realize when I was younger is that Strife is not a true open world but a linear shooter with branching paths. All this while still remaining a Doom clone in the best sense of the term. The town of Tarnhill with its interconnecting hubs proved prescient. It broke new ground for FPS games by including multiple possible endings. The character of Blackbird is one of the earliest examples of a voice in your ear that would become common in later games. By being one of the first games to blend the FPS and RPG genres it became a forerunner for titles such as Deus Ex. Night Dive Studios would later use this community project to craft The Original Strife: Veteran Edition. I remember loading the demo in 2008 in Vavoom only to be unable to open the initial cell door. Years later work began on reverse engineering Strife using the released Doom code. I first played the Strife demo as part of my journey through the golden age of MS-DOS shareware, and while it was memorable, the game's inherent complexity discouraged me from playing further. Even the trademark on the name Strife was lost in the ensuing years. The source code to the game was mislaid by its developers. Publisher Velocity was in the process of going out of business. Development delays meant that the Doom engine powered game was put up against Duke Nukem 3D and Quake. ![]() Strife: Quest for the Sigil was both a critical and commercial disappointment for Rogue Entertainment in 1996. ![]()
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